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Tactics Ogre: Let Us Cling Together Review

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This is my personal review of Tactics Ogre: Let Us Cling Together. Now, being such a huge fan of the srpg genre in general. I have heard of tactic ogre and how it’s one of the most influential srpgs to come into existence. That and hearing that it was the team of tactic ogre that created Final Fantasy tactics made me very intrigued with the game. But I was only able to get a copy of the game recently since I never really saw a copy of the game in stores, and when I did. It was when I had no money. But now I do have a copy of the game which I bought from PSN and did a playthrough of it which will mean that I would like to give my overall opinon on it. Note that there is one thing I have to say before I begin. 1, this game is a remake of the SNES game and I can’t really compare it to the SNES since I haven’t played the game since I wasn’t really a srpg fan until the ps2 era. So basically, what I’m saying is that I’m going into this review as a total new comer to the Ogre series (which is the series that this game is a part of). But anyway, let’s begin the review. Tactic Ogre: Let Us Cling Together is a grid based srpg that was developed by well. It’s a bit iffy. The original game was developed by Quest Corporation but they then got purchased by Square in 2002 which well technically makes the psp version developer being Square Enix. The game was published by Square Enix. Tactic ogre: Let Us Cling Together is available on the PSP. There is also the original game which was on the SNES, and the other remakes which is available on the Playstation and the Sega Saturn. Though the only version that was officially localized was the ps1 version so if I was going to make comparison, it’ll be that version. I’ll be reviewing the PSP version.

Platform: PSP, PS1, (SNES & Sega Saturn are also available but are Japan only releases)
Developer: Quest Coporation/Square Enix
Publisher: Square Enix

Great srpg battle mechaincs
Fantastic customization
Fantastic story along with wonderfully implemented branching story paths

Not all the mechanics are done well
– Leveling classes can get a bit grindy
– Crafting System being tedious


Overall, Tactic Ogre: Let Us Cling Together is a fantastic game. Tactic Ogre got a good amount of depth in its srpg mechanics with all the different variables you have to consider (such as terrain, unit classes, etc.) which makes the battle pretty fun. It has great customization with the different classes and skill system. The visuals are pretty modernized in terms of user interface system which is a plus. Class leveling also put less burden on the player as they don’t have to micromanage how much exp. each character get like in most srpgs. The story and character is also compelling with the script of the game amplifying the experience even more. The branching story path is also done wonderfully in terms of narrative in terms of making players think if they’re choice they’re doing is right or not but also in a gameplay sense since you are going to go through different stages for each path. But Tactic Ogre also doesn’t pull all of its mechanics well. Such as leveling up new classes is a bit grindy since the new classes you get usually start from level 1-4, the crafting system being really tedious with being only to create one item at a time, etc. But it’s still a fantastic game and a great remake

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